Solo runs
Fifteen questions, rising difficulty, a countdown on every one. Bank bits and XP, chase a perfect run, push your level.
// read the code. beat the clock.
A competitive quiz game about reading code, not writing it. A snippet appears, the clock starts — what does it print?
Free to play. Optional in-app purchases.
// the loop
Every snippet is real, runnable code, and every answer was verified by actually compiling and running it — so the answer key is never somebody's best guess. Four question types keep you honest: multiple choice, predict the output, fill in the blank, and order the lines.
console.log(typeof NaN);
// modes
Main one language or fight in all five. Each has its own question pool, its own progression map and its own faction banner.
Fifteen questions, rising difficulty, a countdown on every one. Bank bits and XP, chase a perfect run, push your level.
Queue for a real-time 1v1. Nine questions, one shared clock, reputation on the line — climb Bronze to Apex across a six-week season.
Six clusters per language, each ending in a boss node. Clear one for a badge and a payout, then Overclock it weekly for double rewards.
One question a day, the same question for everyone, worldwide. Answer fast and keep the streak alive.
Pick a banner and every run pushes your language up the standings. A daily contribution cap means factions win on turnout, not on grind.
Carry two consumables. Lint removes wrong answers, sleep() freezes the clock, console.log() prints the expected result, try/catch saves a run.
// screens








// fair by design
Purchases multiply what you earn in solo play— never your reputation, never your league placement, never your faction's standing, never a single point on the daily ladder.
Those are earned or they are nothing.